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This page provides an early look at the project and will evolve over time.

Procedural World Technology Showcase

Built by two developers.
Powered by a custom procedural tech stack.

A unique, proprietary procedural content and rendering pipeline designed to transform minimal inputs into rich, explorable 3D environments with a strong visual identity. Developed entirely by a very small team, the tech stack is engineered to make world-building faster, denser, and scalable.


This technology is currently powering Last Horizon, a survival-exploration game.

Core Technology Stack

The pipeline relies on deep systemic generation to create large and detailed environments. Key technical features include:

2D-to-3D Geometry and Scene Generation

The system interprets 2D texture data to automatically generate architectural forms, facades, and environmental geometry. Furthermore, it leverages this 2D data to dynamically place light sources and instantiate specific 3D objects within the environment. This allows highly compact art inputs to seamlessly expand into complex, dimensional assets, richly lit environments, and fully populated scene structures.

ATMOSPHERE

Volumetric Atmospheric Rendering

A robust lighting system acts as both a visual and emotional driver, utilizing fog diffusion, dynamic volumetric lights, and realistic depth cues to dictate environmental mood.

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DETAILS

Dynamic Furnishing & Facades

Generation extends beyond empty architectural shells. The pipeline populates interiors with functional furnishings and generates detailed building facades, granting deterministic structures but varied identities derived from the source textures.

TERRAIN

Single-Pass Realtime Terrain Erosion

Terrain weathering is integrated as a fast, single-step shaping process. This bypasses the need for slow, multi-stage offline workflows while ensuring the landscape reads as naturally worn.

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FIDELITY

Hyperdetailed Visual Fidelity

The pipeline bridges the gap between macro and micro, supporting sweeping vistas and close-up traversal richness.

WORLDBUILDINGS

Procedural Topography & Interiors

Exterior terrain and interior building layouts are generated systemically. Habitats, connecting corridors, and terrain transitions remain infinitely scalable while retaining a hand-authored feel.

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Last Horizon

A game of procedural isolation and environmental storytelling.

The technology is actively showcased through Last Horizon, a sci-fi survival game set on Erebus-9, a failed, mineral-rich colony world. The game’s design perfectly leverages the tech stack's capabilities:

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Atmospheric Traversal

The volumetric rendering and hyperdetailed terrain generate a cold, alien exterior dominated by dense haze and a ringed gas giant.

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Procedural Scavenging

The dynamic interior generation creates untouched rooms, sealed facilities, and maintenance shafts that players must navigate to manage oxygen, suit integrity, and power cells.

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Environmental Storytelling

Because the generated architecture feels lived-in and functional, the procedural layouts act as the primary narrative delivery system. Players piece together the colony's collapse through the generated props, structural failures, and incomplete expansion zones.

Video

Gallery

Production scale


 

1

2D-driven 3D generation for rapid asset deployment

2

Seamless integration of procedural interiors and exteriors

3

Deep atmospheric rendering without sacrificing performance

4

Pipeline Advantages

This project represents a rare combination of a distinct creative concept and a custom technology stack developed simultaneously.

Contact

Address

Via XXV Aprile 5
Cesano Boscone (Milan) 20090 ITALY

Phone

+44 7985 120970

Interested in this technology? Let’s get in touch.

Thanks for your message. We’ll get back to you soon.

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© 2026, LiquidCube Games Srls. All rights reserved. HQ Cesano Boscone (Milan), ITALY

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