
This page provides an early look at the project and will evolve over time.
Procedural World Technology Showcase
Built by two developers.
Powered by a custom procedural tech stack.
A unique, proprietary procedural content and rendering pipeline designed to transform minimal inputs into rich, explorable 3D environments with a strong visual identity. Developed entirely by a very small team, the tech stack is engineered to make world-building faster, denser, and scalable.
This technology is currently powering Last Horizon, a survival-exploration game.
Core Technology Stack
The pipeline relies on deep systemic generation to create large and detailed environments. Key technical features include:
2D-to-3D Geometry and Scene Generation
The system interprets 2D texture data to automatically generate architectural forms, facades, and environmental geometry. Furthermore, it leverages this 2D data to dynamically place light sources and instantiate specific 3D objects within the environment. This allows highly compact art inputs to seamlessly expand into complex, dimensional assets, richly lit environments, and fully populated scene structures.
ATMOSPHERE
Volumetric Atmospheric Rendering
A robust lighting system acts as both a visual and emotional driver, utilizing fog diffusion, dynamic volumetric lights, and realistic depth cues to dictate environmental mood.


DETAILS
Dynamic Furnishing & Facades
Generation extends beyond empty architectural shells. The pipeline populates interiors with functional furnishings and generates detailed building facades, granting deterministic structures but varied identities derived from the source textures.
TERRAIN
Single-Pass Realtime Terrain Erosion
Terrain weathering is integrated as a fast, single-step shaping process. This bypasses the need for slow, multi-stage offline workflows while ensuring the landscape reads as naturally worn.


FIDELITY
Hyperdetailed Visual Fidelity
The pipeline bridges the gap between macro and micro, supporting sweeping vistas and close-up traversal richness.
WORLDBUILDINGS
Procedural Topography & Interiors
Exterior terrain and interior building layouts are generated systemically. Habitats, connecting corridors, and terrain transitions remain infinitely scalable while retaining a hand-authored feel.

Last Horizon
A game of procedural isolation and environmental storytelling.
The technology is actively showcased through Last Horizon, a sci-fi survival game set on Erebus-9, a failed, mineral-rich colony world. The game’s design perfectly leverages the tech stack's capabilities:

Atmospheric Traversal
The volumetric rendering and hyperdetailed terrain generate a cold, alien exterior dominated by dense haze and a ringed gas giant.

Procedural Scavenging
The dynamic interior generation creates untouched rooms, sealed facilities, and maintenance shafts that players must navigate to manage oxygen, suit integrity, and power cells.

Environmental Storytelling
Because the generated architecture feels lived-in and functional, the procedural layouts act as the primary narrative delivery system. Players piece together the colony's collapse through the generated props, structural failures, and incomplete expansion zones.
Video
Gallery
Production scale
1
2D-driven 3D generation for rapid asset deployment
2
Seamless integration of procedural interiors and exteriors
3
Deep atmospheric rendering without sacrificing performance
4
Pipeline Advantages
This project represents a rare combination of a distinct creative concept and a custom technology stack developed simultaneously.
Contact
Address
Via XXV Aprile 5
Cesano Boscone (Milan) 20090 ITALY
Phone
+44 7985 120970
Interested in this technology? Let’s get in touch.


































