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Procedural World Technology Showcase

Built by two developers.
Powered by a custom procedural tech stack.

A proprietary procedural content and rendering pipeline designed to transform minimal inputs into rich, explorable 3D environments with a strong visual identity. Developed entirely by a very small team, the tech stack is engineered to make world-building faster, denser, and highly scalable.

To demonstrate this pipeline in a production environment, it is currently powering Last Horizon, a premium PC and console survival-exploration game.

Core Technology Stack

The pipeline relies on deep systemic generation to create large and detailed environments. Key technical features include:

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GENERATION

2D-to-3D Geometry Generation

The system interprets 2D texture data to automatically generate architectural forms, facades and environmental geometry. This allows highly compact art inputs to expand into complex, dimensional assets and full scene structures.

WORLDBUILDINGS

Procedural Topography & Interiors

Exterior terrain and interior building layouts are generated systemically. Habitats, connecting corridors, and terrain transitions remain infinitely scalable while retaining a hand-authored feel.

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DETAILS

Dynamic Furnishing & Facades

Generation extends beyond empty architectural shells. The pipeline populates interiors with functional furnishings and generates detailed building facades, granting structures repeatable but varied identities derived from the source textures.

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TERRAIN

Single-Pass Realtime Terrain Erosion

Terrain weathering is integrated as a fast, single-step shaping process. This bypasses the need for slow, multi-stage offline workflows while ensuring the landscape reads as naturally worn.

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FIDELITY

Hyperdetailed Visual Fidelity

The terrain pipeline bridges the gap between macro and micro, supporting massive sweeping vistas and close-up traversal richness.

ATMOSPHERE

Volumetric Atmospheric Rendering

A robust lighting system acts as both a visual and emotional driver, utilizing fog diffusion, dynamic light shafts, and realistic depth cues to dictate environmental mood.

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The Working Example: Last Horizon

A practical application of procedural isolation and environmental storytelling.

The technology is actively showcased through Last Horizon, a sci-fi survival game set on Erebus-9, a failed, mineral-rich colony world. The game’s design perfectly leverages the tech stack's capabilities:

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Atmospheric Traversal

The volumetric rendering and hyperdetailed terrain generate a cold, alien exterior dominated by dense haze and a ringed gas giant.

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Procedural Scavenging

The dynamic interior generation creates untouched rooms, sealed facilities, and maintenance shafts that players must navigate to manage oxygen, suit integrity, and power cells.

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Environmental Storytelling

Because the generated architecture feels lived-in and functional, the procedural layouts act as the primary narrative delivery system. Players piece together the colony's collapse through the generated props, structural failures, and incomplete expansion zones.

Production scale


 

1

2D-driven 3D generation for rapid asset deployment

2

Seamless integration of procedural interiors and exteriors

3

Deep atmospheric rendering without sacrificing performance

4

Pipeline Advantages

This project represents a rare combination of a distinct creative concept and a custom technology stack developed simultaneously.

Contacts

Address

Via XXV Aprile 5
Cesano Boscone (Milan) 20090 ITALY

Phone

+44 7985 120970

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© 2026, LiquidCube Games Srls. All rights reserved. HQ Cesano Boscone (Milan), ITALY

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